The Uniform Targets Generator allows you to more efficiently create programs that behave the same across targets (e.g. uniform mastery criteria, instruments, instructions etc.).
If you have a program with multiple targets that differ only by name but are otherwise identical, rather than creating them as separate targets, you can use the Uniform Targets Generator. This makes it much easier to configure and manage the targets as a group.
For example, a DTT or Intensive Instruction program like Motor Imitation, would be a great example. The SD, Instructions, Instrument, Mastery Criteria for all targets are the same. This program would be a good candidate for Uniform Target Generator.
A program where each target has different and specific content, instruments, mastery criteria would not be a good candidate for the Uniform Targets Generator.
You can use the generator multiple times in a program. A good example is a program that breaks down its goal into subgoals within sets. For example, Non-Verbal Imitation can be broken down into Motor Imitation, Imitation with Objects, Fine Motor Imitation, etc.
Once you have added a Uniform Target Generator, you then fill out the list of targets (if you are ready for this step) by clicking on + Target and typing or copy and pasting a list of targets.
Then create the parameters (e.g. Key Instruction, Measures, Instruments, Mastery Criteria) for all of the targets in your list.
Once you have completed the Uniform Targets parameters, make sure you set your concurrency rules. It will default to show all targets at once. You set the concurrency rules at the Program or Set level. See the Concurrency Rules article.